![]() In addition, an Initiation/Submersion section is in order. I'll probably make the "Spells Ext." list 12 spells long, for a total of 20 spells with full data storage, or a good chunk more if you just plop in the spells and reference the book whenever you cast. Another vehicle spot on the third page as well. Version 2.5: Add another form-fillable spells list (Spells Ext.), ditto for powers and other special data (essentially copying 's stuff. ![]() I also recreated the example character " Silver" from the core rulebook. Any suggestions for the V3 third page features are welcome. It will also allow for quick calculations of damage resistance dice with different armors modified attributes thanks to armor accessories, and more. V3 will feature a "third-page" system that will allow for more in-depth calculations (stuff that I don't want to break up the current character sheet to have flow well) movement and initiative, for instance, are too complex to fit four fields in the blanks and have it be intuitive as to which does which. Today I'm hoping to release V2 which will automatically calculate limits as well as some of the other things. It's mostly an interim until someone gets SR5 Chummer going, but it'll help you store all your characters, and if you like to do stuff by hand you can do it here. 3)ĭirect Download 2.5a (Essence calculations from cyberware, more space to put other stuff, calculated attributes on third page)Ĭharacter Sheet Page (Contains all versions and descriptions) If you don't play very often, you're probably better off with a free open-source option like Omae or Chummer5.So on Friday I posted a form-fillable character sheet over on the Shadowrun Universe forums, and today I am posting it here.ĭirect Download V2 (self-calculates some values)ĭirect Download V2.1 (adds more space for spells, adept powers, and vehicles on third page)ĭirect Download V2.2 (calculated initiative, prettier text on p. If you play SR5 frequently, especially with all of the currently published supplements, it's invaluable as it essentially does all the work for you. The down side is that to get all of this content (assuming you don't already have a Hero Lab license) requires a steep $60 investment ($30 for the software itself, and then $10 for each of the three data packs which add the supplemental content). ![]() ![]() It's also worth noting that as of the writing of this answer Hero Lab has all of the currently published supplemental material available (including errata) with the exception of Run Faster, which just came out recently (within the last month). There is just no substitute for having a licensed product that can include the entire long-form description of a particular item or ability without running afoul of copyright issues. I find that form-fillable character sheets for SR5 in particular simply don't adequately do the job because either they never have enough room for all the information I need to be able to reference quickly or they aren't flexible enough to accommodate a system with as many bells-and-whistles as SR5. Despite not being free, I personally find that Hero Lab is worth it for SR5, just because there is so much material that it's hard to keep your math straight with other tools or methods. It's easy to use, gives you plenty of options, and gets frequent updates to fix bugs or add more content. ![]()
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